7th
GRADE PE - RISK TAKING & CHALLENGE UNIT
Activities: Each
PE class will rotate through six different mini-units which include:
(1)
Rope Climbing
(pages 2-3)
(2)
(3)
Human
Pyramids (page 5)
(4)
Cargo
Nets (page 6)
(5)
Combatives (page 7)
(6)
Juggling (page 8)
Set-Up: *
7th grade classes will be sharing the gym at the same time
* Each class will
experience the same activities but on different days
Goals: *
To create a positive and safe environment for every student
* For each student to
challenge themselves and try new challenges
* To work safely and effectively
as a group to solve problems/challenges
* To have all students
experience and demonstrate positive life-skills
* To have all students practice
and demonstrate trust in every activity
Safety: *
Stay in the correct area without disturbing/disrupting the other groups
* Stay focused on YOUR
CLASS activity
* STAY OFF THE EQUIPMENT
until instructed to use it
* Take each activity
seriously and follow the directions exactly
* Know and demonstrate
the safety rules for each activity
* Use all of the
equipment properly and safely
* DO NOT joke around
(that includes your actions and your comments)
* No jewelry (it can
break or injure somebody)
* It is everyone’s
responsibility to make sure that all the rules are followed
* If you are not sure
about something, ASK THE TEACHER FIRST
Participation: *
Activities are challenge by choice (but you must participate somehow)
* You must do warm ups,
cardio, & stretches to be able to do the activity
* You must be dressed in
your PE clothes to participate (except spotting)
* Your grade is based on
SAFETY, LIFE SKILLS, and proper SPOTTING
Consequences: *
Those who fails to demonstrate common sense, safety, trust, and proper
technique during the activities will not be allowed to participate.
*
Consequences may be given by any teacher
*
Consequences may include:
(a) Sitting out of the activity
(b) Loss of activity and/or
responsibility points
(c) Referral (for inappropriate behavior
or not following the rules)
BE SAFE! CHALLENGE YOURSELF! HAVE FUN!
ROPE CLIMBING
A. LIFESKILLS
1.
Common
Sense – Following the rules and knowing how high you can safely go
2.
Perseverance
– Keep trying, don’t give up, push past your comfort zone
3.
Encouragement
– Let the climbers know they are doing a good job
B. SAFETY
1.
It is everyone’s
responsibility to make sure their group is following the rules
2.
No
jewelry and shirts must always be tucked in (so they don’t catch on the rope)
3.
Only
one climber and one spotter at a time at each rope
4.
Everyone
else is SITTING on bleacher (or the group loses responsibility points)
5.
Your
hands & body will get tired so use the rest time while others are climbing
6.
No
climbing EVER without a spotter (or the group will lose responsibility points)
7.
Only
climb to a height that you are comfortable with (when tired climb down)
8.
Keep
both hands and legs on the rope at all times (except when switching hands)
9.
Do not
distract the climber or spotter ever (positive comments only)
10. Keep
your body close to the rope and don’t extend your arms up too high
11.
No swinging the rope (or swinging on the rope)
during the climbing activities
12. If
you need a boost up to the first knot, ask the teacher for help
C. SPOTTING
1.
PAY
ATTENTION and WATCH the climber at all times!
2.
Hold
the rope still and keep it from swinging
3.
Watch where
you place your hands so they don’t get stepped on
4.
Always
protect the head of the climber (make sure the mat is under them too)
5.
Don’t
stand too close to rope when you look up (to avoid rope shavings in the eye)
6.
Move
around the rope with the climber so you are always behind his/her head
D. CLIMBING
TECHNIQUE – The “Inch Worm”
·
Going Up
1. Walk your hands up the rope using a hand
over hand motion
2.
With
two hands on the rope, pull your legs towards your chest
3.
Repeat
until you reach your height
·
Going
Down
1.
Slowly
lower your body with your legs wrapped lightly around the rope
2.
Walk
your hands down using a hand under hand motion until your hands are near
your chest and your knees are near your waist
3.
Repeat
until you are ALL THE WAY on the ground
4.
NO DROPPING
OR JUMPING OFF!
5.
DO NOT
slide down
E. LEAD
UP ACTIVITIES
-
When everyone in your group finishes a challenge, come back and sit down in the
middle
- When spotting the lead up activities, stand
behind the climber with both hands out under his/her head
1.
Lying
down to sitting/standing position (hand over hand)
2.
Standing
position to sitting/lying down (hand under hand)
3.
Lying
down to standing position then back down to lying
4.
Standing
position to lying down then back up to standing
F. CLIMBING ACTIVITIES
1.
Climbing
demonstration (student) with the teacher spotting
2.
Students
climb the ropes to your comfort zone
3.
For those
students who choose not to climb you may choose from the following:
•
Any of
the lead up activities (listed above)
•
Getting
up on the rope with your feet off the ground
•
Hanging
on the rope with your feet barely off the ground (hold yourself for as long as
you can without swinging)
4.
After
your group has all gone, you may switch ropes to try a different type
G. SWAMP SWING CHALLENGE
1.
Your
group starts on the bleacher with their rope – try to get to everyone onto the
mat (or inside the hula hoop)
2.
If anyone
touches the ground, then the entire group starts over
3.
Make
sure you grab the rope high enough so you don’t swing into the ground
4.
Only
one person at a time on the rope
5.
If
someone lands on the mat and it slides you may move it back to the start
6.
Any
person who doesn’t want to swing can choose to start on the mat
7.
Make
sure you communicate to each other and watch out so that everyone knows you are
swinging or sending the rope to the other side
8.
When
your group finishes one challenge, let the teacher know & they will set up
the next challenge
SWAMP
SWING CHALLENGES:
a.
Get
the group onto the unfolded blue mat (straight ahead)
b.
Get
the group onto the half folded blue mat (straight ahead)
c.
Get
the group onto the unfolded blue mat (angled to the side)
d.
Get
the group onto the half folded Blue mat (angled to the side)
e.
Get
the group into the hula hoop (straight ahead)
f.
Get
the group into the hula hoop (angled to the side)
A. LIFESKILLS
1.
Trustworthy
– Demonstrating that you can be trusted by others
2.
Responsibility
– Always following the safety rules and techniques
3.
Communication
– Talking with your spotters and classmates to safely fall
B. SAFETY
1.
Do not
joke around (you would feel bad if someone got hurt because of it)
2.
PAY
ATTENTION at ALL times
3.
No
jewelry
4.
The
only person allowed on the mat is the faller (everyone else stay back)
5.
Do not
fall unless there are spotters surrounding the mat
C. LEAD
UP ACTIVITIES
1.
Trust
Walk
2.
Partner
Fall (Chose a partner who is similar size to you)
D. FALLING
1.
Look
straight ahead
2.
Cross
hands, clasp and bring up through
3.
Keep
your body and legs straight as a board (don’t sit)
4.
Say
“FALLING” when you are ready
5.
Do not
fall until spotters/catchers respond with “FALL ON”
E. CATCHERS
1.
Legs
in stride position (one in front of the other)
2.
Knees
bent (don’t bend your back)
3.
Have
your hands ready with your palms up
4.
Communicate
“FALL ON” when it is safe and all catchers/spotters are ready
HUMAN PYRAMIDS
A.
LIFESKILLS
1.
Cooperation/Teamwork
– Working together with your group
2.
Communication
– Talking with your group in order to be successful and safe
3.
Responsibility
– Following the safety rules, watching out for each other
B. SAFETY
1.
No
jewelry
2.
Shoes
off
3.
Organize
your group properly by size
4.
Make
sure you have enough space (away from the edges and from other groups)
5.
You
must get teacher permission before attempting any pyramid
C. BASE
1.
The
bottom support of the pyramid
2.
Stronger/larger
people
3.
Position
(kneeling): Hands under your shoulders and knees under your hips
4.
When
standing, feet spread
D. UPPER PEOPLE
1.
Smaller/lighter
people
2.
Need
body control, balance, and tight muscles
3.
Be
careful where you step on the base people
E. PLACEMENT
OF THE LEG OR FEET
1.
Avoid: The spine, middle of the back, kidneys, neck, and head
2.
OK:
The hip bones, shoulders, and shoulder blades
3.
When
kneeling use the entire lower leg, not
the knee
4.
Listen
to the base people so you don’t hurt them
F.
ENDING A PYRAMID
1.
Climb
down slowly and watch where you step
2.
DO NOT jump or push off the base people
G. SPOTTERS
1.
People
who are not in the pyramid
2.
Help
climbers up and help them balance
3.
Catch
or ease a person who is falling (protect the head)
4.
Must
PAY ATTENTION at all times and be close to the climber
5.
You
may need more than one spotter per climber for some higher pyramids
CARGO NETS
A. LIFESKILLS
1.
Cooperation/Teamwork
– Working together with your group
2.
Responsibility
– Paying attention and knowing how high you can safely go
3.
Communication
– Talking with the spotters and the other climbers
B. SAFETY
1.
Similar
to climbing the ropes
2.
Always
3 points of contact (2 hands and 1 foot or 2 feet and one hand)
3.
Keep
your body close to the net (you are stronger that way)
4.
NO
body part THROUGH the net
5.
NEVER
cross your feet
6.
Climb
to your level (if you get tired climb down)
7.
NO
jumping off
8.
Do not
climb until all spotters are in place
C. SPOTTERS
1.
1
person on each side holding the net still
2.
2
people following each climbers (hands up & protect the head)
3.
Everyone
else is outside (and off) the mat
4.
Everyone
watches the climber

C. ACTIVITIES
1.
LEVEL
1 –
· Climb up hands to the red tape (LEVEL 1)
·
Climb across to the center
· Climb down the middle
2.
LEVEL
2 –
· Same as level 1 (red tape) (LEVEL 2)
·
Climb all the way across and down
3.
LEVEL 3 – (LEVEL 3)
· Climb hands to the white tape
· Climb in the path of the letter “M”
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4.
LEVEL
4 –
· Climb straight up to the top pole
· Climb straight down
(LEVEL 4)
5.
LEVEL
5 –
· Make letters using students
· Choose from “A”, “H”, “K”, “L”, “M”, “N”,
“V”, “X”
COMBATIVES
A.
LIFESKILLS
1.
Integrity
– Playing fair and following the rules of each contest
2.
Common
Sense – Making good decisions and following the safety instructions
3.
Respect
– Appreciate everyone’s effort and demonstrate good sportsmanship
B.
COMBAT
1.
Definition
of combat:
(a) To struggle against
(b) A contest between individuals or a group
(using skill and technique)
2.
Some
examples include wrestling, sumo, fencing, & martial arts
C.
SKILLS
1.
Strength
2.
Balance
3.
Deception
4.
Some
activities can be won with balance and deception over strength
D.
SPORTSMANSHIP
1.
Play
fair by the rules
2.
Give a
high five after each contest
E.
SAFETY
1.
Follow
ALL of the safety rules for each activity
2.
Make
sure you have enough space (away from the edges and from other groups)
3.
Do not
push or shove someone to the mat
F.
CONTESTS
1.
Quick
Hands I
2.
Quick
Hands II
3.
Thumb
Wrestling
4.
Arm
Wrestling
5.
Native
American Hand Wrestling
6.
Stand
Off
7.
Squat
Thrust
8.
Leg
Wrestling
9.
Push-Up
Pull
10. Flag Pull
JUGGLING
A.
LIFESKILLS
1.
Patience
– It takes time and practice to become a good juggler
2.
Perseverance
– Keep trying, don’t give up even if you make a mistake
3.
Organization
– Put the equipment away properly when you’re not using it
B.
SAFETY
1.
Choose
appropriate juggling equipment for your level
2.
Make
sure you have enough space around you (control your tosses)
C.
POSTURE - Stand in a balanced position with your feet
about shoulder width apart
D.
SOFT HANDS - Stay relaxed, softly catch the object as if
you were catching a raw egg
E.
VISION (WHERE TO LOOK)
1.
Use
your peripheral vision (try not to watch the objects)
2.
Focus
on the apex (top of your toss)
F.
THE TOSS - “Pop” the hands up so that the wrist does
not break (no spin on the object)
G.
SHOULDER POINTS - Aim your toss in front of the opposite
shoulder
(Your right hand tosses to the left
shoulder point and vice-versa)
H. TRAY PLANE
1. When
you make a toss or catch, keep your hands in front of you with your elbows at
your sides (as if you were carrying a cafeteria tray)
2.
The “tray”
plane helps keep you from reaching up to catch the objects
I.
WALL PLANE
1.
Imagine
there is an invisible wall just in front of you - your toss should go up
parallel to that imaginary wall
2.
The
“wall” plane helps keep you from moving or running to catch the objects
J. CENTERLINE
1.
When
your hand goes to toss to a shoulder point, it will move towards the centerline
of your body
2.
DO NOT
reach across the centerline to catch an object
K. PATTERN
Figure
8 on it’s side (the infinity sign)